Post by Jay on Nov 5, 2018 0:15:27 GMT -5
BRENHINOL
Someone To Count On [closed to Aquila ] - In attempts to make Brenhinol feel more welcome, a wolf takes it upon themselves to befriend him and show him what it's really like to have someone to lean on and trust. They break him out of his shell and in the end, friendship blossoms and some memories are made.
Mistrusted Intentions [closed to Moonstar ] - Brenhinol works up the courage to take a youngster under his wing and teaches them about all that he knows about the world. Bren unintentionally teaches them some false information and its fallacy only shows through once the situation (where the real information is needed) arrives and this youngster is in risk of danger.
Guide Through The Unknown [open] - Bren has always been suspicious about what lays beyond what he can see. He's been too confined behind his walls of security to break out of his comfort zone and experience something new. He's always wondered what it's like to really "live" and how to do so—but he's too afraid to do it on his own. His assumptions remain only daydreams until someone decides to turn them into a reality and show him.
Something To Live For [closed to Moonstar ] - Brenhinol begins to grow attached to one of his students and he's surprised to find out that said student returns his attachment. This encourages him to further his own knowledge and through this, he realizes that now he has a reason to truly stick around and feel that spark of appreciation for life.
QUARTZ
Failed You [open] - When someone manages to earn Quartz's respect and a bit of her trust (and vice versa) they endow her with some private information that she eventually deems crucial for the higher-ups to consider, but they plead her not to tell. Quartz ultimately betrays her nature and alerts the higher-ups of this information and as a result, this someone is punished. (This one may require more than just two people.)
Challenge Accepted [closed to Apatu ] - Quartz, allowing her competitive to nature take control, makes a bet with a fellow pack-member and challenges them (it can be verbal or physical—I'm open to both). Quartz ends up on the losing end and she can only focus on obtaining a rematch but her competitor doesn't give her the chance. She can't seem to wrap her mind around the fact that she lost. To make it worse, it's a bet after all.
Nothing but the Big Blue Sea [closed to Aquila ] - Quartz has never had to really worry about facing her fears or showing them to others. But she accidentally allows her fear of deep waters to show through to another pack-member. When confronted by said pack-member, she's in pure denial but with some more prying, she eventually admits. Carrying the assumption that they will ridicule her for such a "ridiculous fear," she becomes increasingly dismissive of their existence in attempts to prove that she's strong and fine. When they offer to prove there's nothing wrong with having a fear, a vulnerability, she's caught off guard and they soon volunteer to show her that deep waters aren't actually all that bad. Perhaps Quartz will come to the conclusion that having a fear doesn't make you a weaker person.
Caught in a Lie [closed to Aquila ] - When Quartz learns that someone who she felt a connection with (romantic or platonic, open to either) isn't who they portray themselves as, she finds herself caught between two walls: either cut ties with this someone or give them another shot. Either way, it frustrates her to no end.
ESTRELLA
Crack The Whip [open] - Estrella takes it upon herself to discipline a misbehaving youngster of the pack (through approval of the higher-ups) and does so through rigorous training and strict lectures. Due to her authoritarian ways, she demands respect and obedience; no leniency given. This misbehaving youngster defies her wishes at first but through some strict rebuking from Estrella, they begin to cave into her demands. Days lead into weeks and she refuses mercy until this youngster has learned their lesson and ultimately, is pushed beyond their breaking point.
So Be It [closed to Apatu ] - She befriends a fellow wolf and finds that they share similar passions and interests and Estrella feels herself becoming attached to them (can be romantic or platonic, I'm down for either). However, when this wolf soon falls into harm's way, she does whatever it takes to ensure safety to them—and if that meant death, then so be it.
Friendship is Cheap [open] - When someone who Estrella viewed as a friend purloins one of her most prized possessions without the knowledge that it was her's, she's enraged. Abandoning her usual "everyone deserves the chance to share their side of the story" mantra, she jumps to conclusions and deems this wolf a thief, claiming that they were only using her friendship as a way to get close to her and steal something valuable to her. It was nothing more than a misunderstanding but she's too blind by her own possessiveness to realize that.
Someone To Count On [closed to Aquila ] - In attempts to make Brenhinol feel more welcome, a wolf takes it upon themselves to befriend him and show him what it's really like to have someone to lean on and trust. They break him out of his shell and in the end, friendship blossoms and some memories are made.
Mistrusted Intentions [closed to Moonstar ] - Brenhinol works up the courage to take a youngster under his wing and teaches them about all that he knows about the world. Bren unintentionally teaches them some false information and its fallacy only shows through once the situation (where the real information is needed) arrives and this youngster is in risk of danger.
Guide Through The Unknown [open] - Bren has always been suspicious about what lays beyond what he can see. He's been too confined behind his walls of security to break out of his comfort zone and experience something new. He's always wondered what it's like to really "live" and how to do so—but he's too afraid to do it on his own. His assumptions remain only daydreams until someone decides to turn them into a reality and show him.
Something To Live For [closed to Moonstar ] - Brenhinol begins to grow attached to one of his students and he's surprised to find out that said student returns his attachment. This encourages him to further his own knowledge and through this, he realizes that now he has a reason to truly stick around and feel that spark of appreciation for life.
QUARTZ
Failed You [open] - When someone manages to earn Quartz's respect and a bit of her trust (and vice versa) they endow her with some private information that she eventually deems crucial for the higher-ups to consider, but they plead her not to tell. Quartz ultimately betrays her nature and alerts the higher-ups of this information and as a result, this someone is punished. (This one may require more than just two people.)
Challenge Accepted [closed to Apatu ] - Quartz, allowing her competitive to nature take control, makes a bet with a fellow pack-member and challenges them (it can be verbal or physical—I'm open to both). Quartz ends up on the losing end and she can only focus on obtaining a rematch but her competitor doesn't give her the chance. She can't seem to wrap her mind around the fact that she lost. To make it worse, it's a bet after all.
Nothing but the Big Blue Sea [closed to Aquila ] - Quartz has never had to really worry about facing her fears or showing them to others. But she accidentally allows her fear of deep waters to show through to another pack-member. When confronted by said pack-member, she's in pure denial but with some more prying, she eventually admits. Carrying the assumption that they will ridicule her for such a "ridiculous fear," she becomes increasingly dismissive of their existence in attempts to prove that she's strong and fine. When they offer to prove there's nothing wrong with having a fear, a vulnerability, she's caught off guard and they soon volunteer to show her that deep waters aren't actually all that bad. Perhaps Quartz will come to the conclusion that having a fear doesn't make you a weaker person.
Caught in a Lie [closed to Aquila ] - When Quartz learns that someone who she felt a connection with (romantic or platonic, open to either) isn't who they portray themselves as, she finds herself caught between two walls: either cut ties with this someone or give them another shot. Either way, it frustrates her to no end.
ESTRELLA
Crack The Whip [open] - Estrella takes it upon herself to discipline a misbehaving youngster of the pack (through approval of the higher-ups) and does so through rigorous training and strict lectures. Due to her authoritarian ways, she demands respect and obedience; no leniency given. This misbehaving youngster defies her wishes at first but through some strict rebuking from Estrella, they begin to cave into her demands. Days lead into weeks and she refuses mercy until this youngster has learned their lesson and ultimately, is pushed beyond their breaking point.
So Be It [closed to Apatu ] - She befriends a fellow wolf and finds that they share similar passions and interests and Estrella feels herself becoming attached to them (can be romantic or platonic, I'm down for either). However, when this wolf soon falls into harm's way, she does whatever it takes to ensure safety to them—and if that meant death, then so be it.
Friendship is Cheap [open] - When someone who Estrella viewed as a friend purloins one of her most prized possessions without the knowledge that it was her's, she's enraged. Abandoning her usual "everyone deserves the chance to share their side of the story" mantra, she jumps to conclusions and deems this wolf a thief, claiming that they were only using her friendship as a way to get close to her and steal something valuable to her. It was nothing more than a misunderstanding but she's too blind by her own possessiveness to realize that.